/*
 * Copyright © 2011-2012 Ejwa Software. All rights reserved.
 *
 * This file is part of Dinja Engine. Dinja Engine is a OpenGLES2
 * 3D engine with physics support developed for the Android platform.
 *
 * Dinja Engine is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * Dinja Engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General
 * Public License along with Dinja Engine. If not, see
 * <http://www.gnu.org/licenses/>.
 */
package com.ejwa.dinja.opengles.blend;

import com.ejwa.dinja.opengles.library.OpenGLES2Native;

public class Blending {
	private BlendSourceFactor blendSourceFactor;
	private BlendDestinationFactor blendDestinationFactor;

	public Blending(BlendSourceFactor blendSourceFactor, BlendDestinationFactor blendDestinationFactor) {
		this.blendSourceFactor = blendSourceFactor;
		this.blendDestinationFactor = blendDestinationFactor;
	}

	public BlendDestinationFactor getBlendDestinationFactor() {
		return blendDestinationFactor;
	}

	public void setBlendDestinationFactor(BlendDestinationFactor blendDestinationFactor) {
		this.blendDestinationFactor = blendDestinationFactor;
	}

	public BlendSourceFactor getBlendSourceFactor() {
		return blendSourceFactor;
	}

	public void setBlendSourceFactor(BlendSourceFactor blendSourceFactor) {
		this.blendSourceFactor = blendSourceFactor;
	}

	public void enable() {
		OpenGLES2Native.glBlendFunc(blendSourceFactor.getId(), blendDestinationFactor.getId());
	}
}
